This is how several texture-mapped polygons are stacked until the volume is visible.
Así se componen los polígonos con texturas hasta obtener el volumen deseado.
Videogame programming and design
12 Jul 2009 | Undergrad Thesis – Texture-mapping based Volume Rendering | 1280×320
This is how several texture-mapped polygons are stacked until the volume is visible.
Así se componen los polígonos con texturas hasta obtener el volumen deseado.
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