New games and reorganising the list 18

I finally uploaded here Blame Clotilde!, a game made in past August together with Héctor Vargas, ¡it was a great experience! I also seized the moment to upload several game I’ve done throughout several game jams, so they now have their own place.

I met Craig at the train 1

I was leaving my worktown very late as I was with some friends after work. Thus, there were no longer any direct trains to my home, so I had to take one that passed through Gatwick Airport and then connect somewhere in London.

I was ready for the long trip, so I was leisurely reading a book while hearing music. I noticed some guy barely able to stand, right next to me, speaking loudly on his mobile; I wasn’t able to know what he was talking about as my music drowned his words.

He eventually sits in the opposite of the table I was sitting in. It was probably that the battery of his phone died, or hanged up, but he shut up and then started looking who to talk to. It was not difficult task as I was almost the only one in the coach.

The guy had a black cap, weared backwards, showing a very stylised figure of an Egyptian Sphinx. He also wore some huge pilot sunglasses that covered his eyes, and had a plastic bottle that used to contain water, and now contained some yellow alcoholic beverage that might as well be used for de-clogging sinks.

“What are you reading?”, he asked. At first I did not pay attention, as it is usually a tacit rule that someone with earphones wishes not to be disturbed, unless it’s a train guard asking for tickets. But since this guy was clearly so drunk, I guessed he was not much into etiquette.

So I started listening to this guy, who immediately switched to how happy he was. He had just left a girlfriend who worked in Gatwick Airport. He had two girlfriends, he told me. This one, and a correctional officer, who he met when he got out of jail. He had one baby with each one. He was particularly happy because he felt his future was assured by the jobs of one of these girls.

He asked me what I did for a living. I usually do not reveal immediately I make games for a living to strangers. So I answered that I worked with computers. He started a whole speech on how he has worked with computers and how he has assembled and disassembled them.

I was then a bit more specific, and revealed that I worked developing software. He then asked in what sense what I did improved his life. It’s actually a good question, regardless I develop games or not. I seriously doubted this guy had a bank account, so I couldn’t appeal to that, but even then, if you think about it, being shut out of modern finances is in no small part an influence from computers and what me and other programmers do. I gave a really clunky answer I couldn’t remember.

The final subject we touched was the latest money-making scheme he was devising. He asked me how much money per weight a fish costed in the High Street. To be honest, I did not understand to which fish he was referring to, as my vocabulary in English for fish is quite limited. I took my earnest intention to guess, and said between 5 and 10 pounds. He said it was about 7.5 pound, and claimed that for that price he could sell as much as four times the amount of fish.

So his plan was to buy fish from the Peckham market, and he also mentioned Hoxton as an alternative. Also buy one or two refrigerated vans, and distribute fish around the south of London. The only thing he needed to do was to have a laptop at his home where he would run the company. I asked him who could he hire to drive the vans, as this person would need to be trusted to drive well, or at least not to take the van away. He disregarded that as an important issue, he said he would just hire an uncle, or a relative that could take care of that. He surely seemed really confident and happy about this plan.

As I got to the station I would change trains, I said goodbye, got my stuff, and asked him before I left the train what was his name. “Craig”, he said. So I said bye to Craig, and wished him good luck in his endeavour.

And then all trains to my home in the next hour were cancelled and I had to take a bus in the end, but that’s another issue.

Dancing Cubes, a voxel art tool

Dancing Cubes, a voxel art tool


May I present you the first release of Dancing Cubes, a tool for making voxel art, available for Windows. With the tool the artist may build models to make tiles in 2.5D or models with voxel art, using basic constructions blocks. It’s available in, where you will be able to download it.

The tool is based in the prototyping challenge proposed by Daniel Cook in his blog [Lost Garden](
The program still has many rough edges, but I appreciate your feedback. Especially if you have used similar programs.

Here’s a quick timelapse on how to make a model inside the program:

(Español) Abiertas las inscripciones del Caracas Game Jam 2014 4

Sorry, this entry is only available in European Spanish.

An important announcement 1

An important announcement

I have something important to say today. I believe it is important to share it with all the followers of my work.

I accepted an offer to study a Master in computer games programming at the United Kingdom, with a year of duration. As you’re reading this text, we will have travelled and I will have started the course. I’m studying this course at Goldsmiths College, a university that has a long tradition in arts, something that attracts me a great deal. Although, the master itself is strongly oriented to programming. One of the teachers of the course has worked for over 30 years in the field, and in its most recent curriculum works with the compilers in Sony.

These last months have been for me a terrible pressure. Emigrating is not only a test that consists in completing all requisites and you’re done. It is a psychological test that strains your spirit and those of who surround you. Thank you, thank you, really, to all the family and friends that have supported us in this tough process.

The moment the thinking of leaving to somewhere unknown settles in your mind, that solid floor you sed to have disappears, and you enter in a freefall: what you knew stops making sense, and you must complete a series of sequencial steps so your life can continue. And in the meantime these steps are completed you must wait, and that threatens your mental health.

I do still think that Venezuela has an impressive talent in matters of videogame development. Moreover, I think it develops despite the things that happen around that affect or minimize their importance. As you know, the Caracas Game Jam 2014 will be done and will be bigger than 2013. El Chigüire Literario will continue publishing articles and tutorials in Spanish. My site,, will have articles in both languages. It is necesary that you developers stand out with your work, and keep talking between you.

At some moment several of you made to yourselves the same question: “am I the only videogame developer in Venezuela?”. I think that’s a stage you have already overcomed, and the next question should be: “what can we do together?”. I have seen the results from the game jam, and other initiatives I’ve seen around. From this side of the screen, I offer all the support you need to spread your work.

Thank you for reading me, following me, and supporting me. I hope you still do it.


Some news on Caracas Game Jam 12

Some news on Caracas Game Jam


When the Global Game Jam did its first call in 2008, I really had no idea if it was possible to host a game jam in Caracas. I knew the concept of a game jam through TIGSource, but I didn’t know what did it take to do it, or if I even had the tools to do it. It was thanks to Yole, my wife, and the collaboration of many people, including participants, during 5 years, that the Caracas Game Jam has become the success it is now, creating a community of game developers that surprises many people, even us.

At the same time, I have also been involving myself more into the Global Game Jam. It excites me that the GGJ is an event organized by lots of volunteers from all parts of the world, and that’s why I collaborated last year with the organizers to coordinate Spanish-speaking locations in Latin America. It was a very enriching experience, where I talked to lots of people that, like me, also want to host a game jam in their city, and have their own motivations and ideas to propose.

Having said that, this year the event organizers have extended the invitation for me to be part of the Global Game Jam 2014 Executive Committee. The Executive Commitee is in charge of running the event, from coordinating locations to decide the theme, including the website maintenance and the search for sponsors for the global event. This is a voluntary position that I gladly accepted and I hope to collaborate with the participating locations from this corner of the world. We have done several meetings since some weeks ago, and I can tell you there are marvelous things coming to the event.

The work has already started, and by September we will make the call for new locations sign-up. Due to the position I’m taking, the organization of the Caracas Game Jam won’t be completely on me and Yole, but by collaborators that have worked long-time in the event, and in which I have complete trust in their good work. I will bring you news about the Caracas Game Jam very soon.

Interview (in Spanish) at Todo en Domingo July 2013 issue

Click to download the article (PDF, 3MB)

Click to download the article (PDF, 3MB)

This is a story that got published in the Todo en Domingo magazine, a country-wide circulation inside the El Nacional newspaper, about game development in Venezuela. This story includes interviews with José Rafael Marcano, the La Cosa Entertainment team (winners of the 2012 Square-Enix gamedev contest), 4Geeks, and myself. Click on the image above to download the PDF. Thanks to Daniela Dávila for the conversation.

New game: Voting Day

Click on the image to play Voting Day

Click on the image to go play Voting Day

May I present you a new game this week. It’s called Voting Day and it’s my contribution to encourage all Venezuelans to go vote on next April 14th. The game is based in the old Game&Watch series of games, so the way to play is simple. Share it with your friends. For web browsers in desktops, cell phones and tablets.


Design and programming: Ciro Durán.
Graphics: Alexander Hass (@Gagz9k) and Ciro Durán.
Thanks to: Yole Quintero, Julián Rojas Millán and Saúl González.

New game: Tele 9

New game: Tele
Tele screenshot

Click on the image to play

Tele is the only product made by Televisión del Milenio, a Venezuelan regional TV channel that started by buying old equipment to a national TV channel, but never could get on air because of all the red tape. Instead of going live, the only production team at the TV channel did a videogame that reflects on the team’s sentiment regarding how a party, or a group of parties, can compete agains the State’s powers to be able to broadcast their message.

I invite you to play this game, product of the One Game a Month challenge, and a way to give something to the politics discussion in the country.

Interview (in Spanish) at DirecTV Access March 2013 issue


For March’s issue, DirecTV’s magazine Access (you may know it as Sky in your country) interviewed me as part of a series of interviews to professionals of several areas, including Consuelo Di Carlo, from Instagramers Venezuela,  Gustavo Jimenez, a 3D animator, and myself.

You may read the interview by journalist Daniel Rojas in this PDF (Spanish only, sorry), or receiving the magazine with your subscription to this satellite TV system.

The screenshot you’ll see inside is from our May 2012 game HeliTaxi, a game for the BlackBerry PlayBook we did for the Reto BlackBerry contest, and for which we won a honorary mention for the Venezuelan leg. The team that produced HeliTaxi is: Yole Quintero at the design, Miguel Obando at programming, Adolfo Roig as the visual artist, Lenin Quintero at sound and effects, y and myself at programming and producing.